AnyConsole Mini is the world’s first video game console designed specifically for mobile gaming
Anyware Technology launches the all-new Anyconsole Mini. The Anyconsole Mini allows people to get the full console experience out of their mobile gaming devices by connecting their device to their television or monitor without any latency issues or loss of data. With the increasing complexity of mobile games and the closing gap between mobile and console games, I can’t think of anything more brilliant than a device that closes the gaps in the experience of a mobile device and a gaming set up.
What excites me the most is how the Anyconsole Mini works with apps like Stadia and Project Xcloud. It would essentially be a full-fledged console, and if you have a Bluetooth controller you’re set for an entire triple AAA console experience. With Stadia solidly providing the ability to play console games without a console or PC, and Project Xcloud coming to Xbox Game Pass Ultimate, the Anyconsole Mini is looking more and more like the device to have to future proof your system.
“With machines getting smarter, I think many assume that we need to put CPUs in just about every device we own, but we think differently. You can simply use the CPU right on your phone,” says John Sheng, founder and president of Anyware Technology. “Our new AnyConsole Mini – armed with our proprietary technology – is different from other similar products because the device allows you to play mobile games on your big screen, not console games.”
“When everything is powered by your phone, you no longer need to sync between four or five different systems, or log in a thousand times on all your devices,” Sheng continues. “All of your data will be in one place, and all machines will be ready to serve you with one touch.”
The new AnyConsole Mini is scheduled to begin shipping in the United States in August, pre-orders are available now starting at $79.