Drop In, Take Names, Repeat – Vertical Drop Heroes Review [PS4]

GameStop, Inc.

Drop in, take names, repeat, and drop a little further each time – Vertical Drop Heroes Review [PS4]

Vertical Drop Heroes is a 2D Beat-em Up style game with some RPG elements that has players teaming up to save the world from top to bottom, literally. It’s a quirky little game that has a unique approach to a popular format, and it knows how to keep things fresh. Even though you play generally the levels every time, each time you play everything is randomly generated so you never play the exact same level twice. However, despite dropping down deeper and deeper levels, the game never really provides much depth.

Vertical Drop Heroes has no noteable story. It has the basic premise of a group of warriors battle through to save the world, but that’s about it. A cool feature that has a kind of a story element is the fact that after a player dies, their names are reused but with numbers after. For example, the first time you play you chose Dreamsworn, you die and decided to play again. If you come back to Dreamsworn, it will now be Dreamsworn II. It’s cool because it makes it seem like legacies continue, but really it just means you’re starting all over because your upgrades to your character never carry over.

Gameplay is enjoyable, but it does not vary. Characters have different types, weapons, and abilities providing you with a nice array of options to play the game. The difference really only apply to your weapons and abilities. The sad thing is, even with powering up and everything, it never changes. The enemies never really develop new tactics, and you end up just spamming your character’s abilities.

I think what really hurts the game is the forced repetition. It kind of feels like a deck builder game, but you basically get the same hand 10 times in a row before you get 1 new card. I do not have that kind of patience. Yes, you can switch characters each time, but I want to build my character, I don’t want to start a game with low percentage buffs the next time I die. It’s a really limiting game mechanic that has little payoff for a tremendous amount of effort. If you have to go more than an hour to remotely feel like a badass, it’s usually not a fun game. I like games where you seem like a badass among equal enemies, then get challenged by better enemies that require you to become better. Like Zelda or the Arkham franchises. I don’t want to have to increase my stats just to do the same thing over, not that I mind boosting stats, but I want something that adds a new element to the gameplay instead of making me do the same thing over and over to get stronger, then wind up doing the same exact thing but now with more damage.

Vertical Drop Heroes in the long run, I feel drops the ball. It is a lot of fun at first, but quickly becomes repetitive and monotonous. Players only get excited their basic attack does twice the damage maybe 3 times max, any more times than that it needs to look different and feel different or else they’re going to drop the controller before the drop more time into buffing up their attack. I think it’s brilliant that the levels are always different, but everything else in the game stays the same even with all of the buffing and tweaking. I give my Vertical Drop Heroes review a 5/10.


Vertical Drop Heroes [PS4]
  • 10/10
    Story - N/A/10
  • 6/10
    Gameplay - 6/10
  • 4/10
    Mechanics - 4/10

The Verdict

If I were to draw a graph of Vertical Drop Heroes fun factor would look just like a level in the game. It starts high and just goes down from there.

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