Greatest Fighting Game You Probable Haven’t Played – Guilty Gear Xrd Revelator Review
Our Guilty Gear Xrd Revelator Review to show players the change in fighting games they didn’t know they needed.
*If you don’t want to read, scroll to the bottom and watch my One Minute Review.
Aksys Games brings us Guilty Gear Xrd Revelator, the 6th main installment (or 17th overall) in the Guilty Gear series. Developed by Arc System Works, the latest installment boasts the most advanced technology in franchise history. Guilty Gear Xrd Revelator is powered by Unreal Engine 3, and plays at a glorious 60fps. The Xrd series is cel-shaded rather than hand drawn, bringing flawless and fluid action to the game. How does a fighting game with 17 installments fly under the radar? How does it compare to say Street Fighter? Read the rest of my Guilty Gear Xrd Revelator Review to find out.
Guilty Gear Xrd Revelator takes place after the events of Guilty Gear Xrd Sign. I haven’t played a Guilty Gear game is XX #Reload on Xbox. Even then it was my friend’s so I never really got a chance to get into the story. Most fighting games do have a centralized story, but most are negligible. However, it does seem to be taking a much stronger impact on the game presently, than it did in the past. Revelator‘s story mode can be watched in its entirety via ‘Story Mode,’ where it plays out like an Anime episode overlayed with an RPG text box. The text box population makes it seem like an unskippable drawn out RPG cutscene. There are moments of fluid animation, but most of it seems to be well-drawn slides. It is also very hard to get into without knowing what happened up until now.
It is a compelling story, just extremely hard to digest. The per character stories you play through in Arcade mode are much more digestible but are just as hard to get into without the background story. Another issue is localization; this might be more apparent to me because it’s my day job. The game is largely literally translated from Japanese and comes across as awkward English. There’s nothing wrong with the sentence grammatically, but it’s words that would probably be used or combined to describe things. It can be off-putting to Western audiences and prevent people from engaging in the story.
Guilty Gear always stood out because its fantastic gameplay. It is based on the traditional quarter circle system perfected by Street Fighter. This control scheme makes it familiar and easy to get into for most gamers who have played fighting games. However, what Guilty Gear does in a far superior way than Street Fighter, is add unique playstyles to each character. Every character in the game has their own rhythm, strengths, and follies. Not to say there aren’t any differences in character stats in Street Fighter, but other than Zangief, the strategy is exactly the same. Guilty Gear busts up the combo busting monotony with unique characters and abilities that require players to constantly adapt. There are distance characters that can actually fight from a distance, and not just spam projectiles. Also counter characters, who can attack from any direction. Bruisers who can take damage and have unstoppable attacks.
It is a crazy mix of chaos that uses a decades-old system, yet feels completely knew. Essentially it has all of the benchmarks of an elite fighting game, but with a variety of strategies that is pretty much found only in Smash Bros. and cross over fighters like Marvel vs. Capcom.
The game’s look appears a bit toned down, compared to say the 3D graphics of Street Fighter and Dead or Alive. But if you pay close attention to the intricacy of the artwork, it is around the realm of a Miyazaki film. The cel-shaded feel comes across as an extremely well drawn Anime film. It is a big improvement on the previous hand-drawn sprites that scrolled across the screen. The players look embedded into the scenery and flawlessly transition from gameplay to cutscenes without ever missing a beat. The transition is not just visually flawless, but also gameplay wise, it feels like a natural extension of controlling the character.
The balance in the characters is also very well done, no character feels far superior over any other. Also, the special moves are better implemented into the game, compared to most other fighting games. They have minor cut scenes but don’t seem like the end all as they do in some fighting games. They’re tools in the built rather than trump cards.
This is not to be confused with the instant kill moves each character has. Those are great last ditch efforts to have and helps keep everyone on their toes. They come at the cost of the use of your special meter; if you don’t pull it off you cannot use special moves for the rest of the round. It is OP, but everyone has this ability keeping it perfectly balanced.
With a fighting game franchise with almost as many games as Street Fighter, it’s hard to believe Guilty Gear is nowhere near as popular in the US. Especially considering the similar yet truly unique play styles of each character. I attribute its lack of popularity from the US masses, due to coming from a smaller company and missing the golden arcade era of the 80’s and 90’s. I also feel the lack of localization keeps it to a niche audience. Think of Pokemon and how ‘Tail Whip’ is not a physical attack. That’s because of a bad translation, it should be more similar to ‘Tail Distraction.’ The majority of the game text/dialogue feels like that.
Aside from that, the game is flawless. It has all the benchmarks of an elite fighting game, but with a better range of play styles. Again, not to bag on Street Fighter, but is there a difference when you face off against Ken or Ryu? I know there’s one playing as them, but going against them is the exact same thing. I am by no means a fighting game elite, I can’t L-Cancel to save my life. But I’m a decent casual player and appreciate a good variation from the norm. Guilty Gear Xrd Revelator is an outstanding variation, that feels familiar but completely unique. It may have a hard to digest story, but the gameplay and mechanics completely outweigh it.
I give Guilty Gear Xrd Revelator 9/10.
One Minute Guilty Gear -Revelator- Review
Guilty Gear Xrd -Revelator-
- Story - 5/105/10
- Gameplay - 10/1010/10
- Mechanics - 10/1010/10
Guilty Gear Xrd -Revelator- takes familiar controls and creates something truly unique in the fighting genre. The story is a little hard to digest, but the gameplay and mechanics of the game are flawless. Chances are you’ll play the game so much, the story becomes organically apparent. It is a must play for fans of fighting games.