I Am Fish, from Bossa Studios and Curve Digital, is an adorably fun game with amazing physics and is delightfully challenging
I Am Fish immediately caught my attention because it reminded me of the Finding Nemo scene where Nemo was trying to roll his bag to the toilet. Bossa Studios and Curve Digital essentially enable gamers to live that scene on an epic scale. Players take control of a goldfish who pushes his conveniently shaped and unfastened, aquarium around the world to make their way to the ocean. It’s a brilliantly simple purpose that opens for some genius environmental design.
The main thing I want to note is the incredible physics of the game. You control the fish, not its bowl, and so the direction and depth you swim in your bowl controls the bowl’s momentum and direction. Having the compensate for the momentum is much different when you have to swim inside your vehicle to control it. It forces players to not only have great control but also constantly think about the bowl’s momentum. That’s not even considering the bowl’s structural integrity. Luckily, the bowl for the most part appears very sturdy. It requires noticeable height to break and I was never able to gain enough speed to break it. But you do have to consider your elevation when traversing the world, which keeps you on your fins.
On top of the incredible physics, you have the genius level designs. There isn’t a set path to get to your goal and with a thorough understanding of the game’s physics, you will likely have countless paths you can take. At certain points, I saw at least 3 ways just to get to a particular checkpoint. I played through the demo level twice and took two different paths. It gives the game a lot of replay value, and the timer and collection add to that and also its competitive value.
The game is absolutely delightful. The only critique I have is the lack of response from the human NPC’s walking around. I don’t necessarily expect them to interact with me, but a reaction to seeing a fishbowl drop out of nowhere feels a lot more natural. Also, invisible walls that prevent you from leaving the environment. I understand the need, but on my second play-through, I decided to try and jump into the ocean from the pier and was unable to roll all the way down the pier. It is not a game-breaker, just something you take notice of.
I Am Fish is a delightfully challenging puzzle platformer with incredible physics. The games is fun for everyone and set to release Q3 2021. On top of being a fun game, it’s also a good game for the world, because thanks to their partnership with Whale and Dolphin Conservation (WDC) [US] [EU/UK], a donation from the sale of each copy of the game sold on STEAM will go directly to the WDC. So, head to STEAM to download the game and add it to your wishlist.