Feel Like Cyclops Killing Zombies – Drop Dead Review [Gear VR]

Feel Like Cyclops Killing Zombies – Drop Dead Review [Gear VR]

Grab your Gear, it’s time to kill zombies and end Monday for good in this arcade shooter for the Samsung Gear – Drop Dead Review

I’m a huge fan of arcade shooters. Time Crisis will forever be one of my all time favorite franchises. House of the Dead is in the top 5. Drop Dead comes pretty damn close to being among the greats. Drop Dead is an arcade zombie developed by Pixel Toys. It is a 3D virtual reality experience available from Oculus for the Gear VR. It features all the classic elements of Arcade shooters, different guns, different enemies, and constantly talking NPC’s who you are not able to shoot. The only difference, it requires and induces a lot more movement.

In Drop Dead you play as Cypher, a mutated man that was rescued by Rattler from the evil experiments of Doctor Monday. Monday created zombies in an attempt to create super soldiers, you were the first and last of his successes. As part of your mutation, you are able to travel back in time when you die, which explains why you have infinite lives. It is now up to you to find and end Monday for good.

The game is able to be played with just the headset, you aim by turning your head and body to move the cross hair and tap the touchpad on the Gear VR to shoot. You are able to reload by swiping down, and you can active reload by pressing the touchpad when the reload bar is in the highlighted area. Very basic controls that work rather well. To be honest, it makes you feel like Cyclops from the X-Men, except not be as boring as wheat bread (Cyclops before going all Magneto and killing Professor X). It is fun and fast gameplay that requires you to be aware and react instantly.

The controls, although having the Cyclops optic blast factor, is also the biggest downside. As you get deeper into the game, the action intensifies, and your finger use on the touchpad becomes more rapid. It sometimes does not register your taps, and sometimes registers a double tap as a reload and vice versa. It is a minor annoyance, but at the right moment (or worse possible moment as a player) it’s a game ender.

Aside from minor control issues, the game is extremely well put together. It looks and sounds amazing, sound placement really helps the experience and directs the player. If you miss the attack reticule, you’ll be able to tell where the zombies are coming from based on sound. The graphics

are extremely impressive, especially when you consider it’s mobile, and the battery drain doesn’t seem severe. The movement and aiming are very fluid and intuitive, removing any blame you can place on the system for missing your shot. It is an extremely engaging system and one that I think will set the benchmark for Gear VR experiences.

 

Overall, Drop Dead is a very fun shooter that makes good use of the virtual reality experience. Grab your gear, plug in some headphones, and have fun braining zombies in a fully immersive experience. There might be some minor control difficulty, but not enough to ruin the optic blasting zombie experience. I give Drop Dead a solid 8/10

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